The Books

Intro about the books

the books

How to be an Inventor

The launchpad that takes you from “I don’t have any ideas” to “where do I start?”

If you’re one of the many people who say “I don’t have any ideas” — this book is for you. It will change the way you think.

Written by James Kean, a highly experienced teacher of Design and Technology and Lecturer in Mechanical Engineering, How to Be an Inventor is based on over 36 years of work with pupils, students, and his own creative practice.

It fills the gap between general creativity books and practical drawing guides — covering twelve distinct techniques for generating ideas, and then guiding you from that first spark all the way to commercial reality.

What's inside?

Full colour throughout · Real-life examples, photos, diagrams, and activities · Uses the DEMO system — James’s own framework for making creativity clear and actionable · Ideal for engineering students, product design students, budding entrepreneurs, and anyone who wants to break out of their current career and do their own thing

Get started with 3D Printing

A practical, no-nonsense guide to 3D printing for students, educators, and makers. James has been using 3D printers in his engineering teaching for years — this book shares what actually works, without the jargon.

Ideal for anyone starting out with a 3D printer, or for teachers looking for a straightforward classroom resource.

Action stations! 10 special STEM activities

Ten hands-on STEM activities designed to get students genuinely engaged with making and problem-solving. Each activity is self-contained, kit-friendly, and proven in real classrooms.

Perfect for Design & Technology lessons, STEM clubs, home learning, or holiday projects. No specialist equipment needed.